Thursday, September 9, 2010
The Writer's Digest Guide to Science Fiction & Fantasy
Thus quototh the book: 'In fantasy, more than in any other form of fiction, the reader must feel transported to the world being created, while at the same time readily comprehending what it is he is experiencing. When an otherworldly character is introduced, the reader must be made to see the differences, but must recognise the similarities as well. Dtails ground the story's larger images and keep the reader engaged'.
I thoroughly recommend this work.
Wednesday, September 8, 2010
Too Many Bits of Paper
Post-It notes, loose sheets, loose sheets in plastic sleeves, random notes, precisely laid out notes, computer documents, printed documents, notes on pads, lengthy detail on pads, detailed write ups of notes in a booklet with the cover ripped off... I'm sure the answer to what I seek is around here somewhere but where? It's enough to make me want to rip out my own hair!
How do I file it? I try to gather it up, but if I print it too early, then I'll just need to re-print it. I can file it in my physical folder but what about the soft copies on the computer? Where do they go? What about the sub-sections? How do I divide it up to make it easier to access? How do I rememebr what I've written down, i.e. with characters? In short, what do I do?
Anyone else been there?
Architecture: Blends Through The Years
No, they just build new houses in the newer styles. Thus you can get a crumbling old Roman-era fort surrounded by, I dunno, wattle-and-daub houses with a Gothic-era church sat in the middle of the whole town*.
Sometimes they renovate older buildings, perhaps leaving the gargoyles, but replacing the Gothic windows with ultramodern tilted, computerised windows that adjust the darkness gradient depending on how much light should be let in (an extreme example, but I'm hyped up on sugar so there you go). More often they'll renovate the interior, or part of the building (especially if it's been damaged by fire or the elements) than the whole thing. Buildings in the midst of renovations would be interesting to see in Fantasy as would buildings that are very old and aren't up to code and might dump the inhabitants through three floors into the basement if they're not careful.
Sometimes they'll just build on top of / over the older construction. The blog post mentions a Roman construction underneath a small, ancient church, that can be found inside a bigger, more modern church! Sometimes it won't be that obvious. Sometimes it's only when the owners decide to open up that painted shut door, delve into the basement, renovate the property, that they locate old rooms and basements and sub-basements from where the building had been build on other buildings or rooms pasted over.
So yes, have a think about the next time you're designing a place, whether in Science Fiction, Fantasy, or Contemporary fiction, and think about just how likely it is that all the buildings in that village, town, or city look the same!
*This is based on examples to make you think. I haven't researched the architecture here and cannot vouch for the authenticity of these buildings sitting side by side! These are really, really, really not examples of my researcher credibility...
Tuesday, September 7, 2010
A fantasy variant of Hitchcock's description of suspense vs. surprise

Let’s imagine that a rather perfectionist wizard is sitting in the dining room of his tower, playing with both his children and his familiar, and then, when the grandfather clock by the window fails to chime at the stroke of midnight, he goes over to a take a look. Let us assume that there is an assassin behind the curtains near the clock … suddenly he leaps out and slits the wizard’s throat before leaping out the window. The audience is surprised, but before that surprise, they have only seen a very ordinary scene without any significance.
Let us instead look at a suspense scene. The assassin is behind the curtain and the audience is aware of this because they have seen the assassin sneak behind it. They have also seen the assassin stop the clock from making a noise at midnight because the murder is to take place at midnight and up on the wall is the clock that is perfectly visible and it’s 11:45. In the first scene we have given the reader 15 seconds of surprise. In the second scene we have given them fifteen minutes of suspense.
Monday, September 6, 2010
Writing Exercise: List your Themes
Self-Discovery
Loyalty to Family / Friends vs. Loyalty to Self
Trust vs. Paranoia
Broken Promises
Reconciliation v.s. Burning Bridges
Corrupted Families
Divided Loyalties
Struggle for Self-Worth
Family / Friend Obligation v.s. Personal Happiness
Hope v.s. Despair / Hope & Horror
Sanity v.s. Dissolution of the Self
And that's just to name a few. What are some of the themes in your stories?
How To Develop One's Voice
Thursday, September 2, 2010
Writing Exercise - 10 Top Villains - Part 1

Sae (Fatal Frame 2 / Project Zero 2)



Alex Mercer (Prototype)
Alex Mercer is a disease-based mutagenic organism that reanimated the corpse of a scientist that dropped a vial of it on the ground just before being killed and collapsing on the shattered vial. The virus consumed Alex's corpse, reanimating his body in the process, using his cells to preserve its existence and creating a new entity with inhuman and assimilation abilities. While he's technically the protagonist of the game, and kind of falls under the mantle of anti-hero as he strives to halt the infection and save Manhatten Island from being nuked, his methods are anything but heroic as he consumes and absorbs random and not-so-random humans, murders hundreds, and at times assists the virus in his own need to learn what he needs to know. He's slightly emo about it all, which provides a little emotional depth, but his little shots of angsty irritation at the evil men who did this to him seems a little alien when you compare it to what he's happy to do himself! A delightfully convoluted bad guy and an alien mind to boot. What a guy!
The Faustian Devil (Many).
More of an archetype than a character but still my favourite. This is the evil con artist with the welcoming smile. This person is clever and cunning, though not very wise, and often will end up over-playing his hand. He'll play to the hero's faults, enshrining them, developing them, helping them grow, and thus is a lot of fun. He also tends to be at ease with himself, genuinely happy with his situation (at least while the going is good), and eager to gain more. What can I say? I like happy, conniving bad guys. Too much angst is bad for the skin.
And that's it for the ones off the top of my head. I'll start taking a look around, read a few more books, and do the next five over the next few months because - sadly enough, I've just realised that there are too few bad guys of interest for me to learn from.
So, do you guys have any suggestions of books I should read to find some of your favorite villains?
Two Awesome Links on Plot Building
Helene Boudreau's plotting OCD style is also a fun and very in-depth look at just how far you can go when plotting out your novel and ironing out the kinks. Again, well worth a look.
Cool Post on QueryTracker's blog
Wednesday, September 1, 2010
Endings ... I hates them
Basically, endings ... I hate them.
I've written at least 3,000 pages worth of novels and it's only in this last one, The Curse of the Rose: The Butterfly Lady, where I've managed to write the ending. Only even then I hated it so much I wrote it in a very cruddy, rushed way that I felt even as I wrote it. Now that I've edited the novel a half dozen times I've realized that I always end the editing before the ending... Basically, I have a realtively polished manuscript with a First Draft ending. Now I've managed to edit my way partway through the ending. One could say that I've edited my way up to the Climax chapter.
And now?
Now I'm out of steam and want to start a new book or edit from the start again. *sigh* I guess I've gotta face my Endingitis.
What do you guys reckon? Are endings win or fail?
