Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Thursday, October 11, 2012

The Distress of the Privileged

Long time, no post but I've found this really good article that's given me a great perspective on those less than sympathetic characters that rates a slight inconvenience to them as terrible compared to the misery inflicted on others to avoid that inconvenience.  I can't explain it in a paragraph so just take my word on it and go take a look at this fantastic article.

Thursday, February 9, 2012

SAMPLE IT: 15 Ways To Show Fear


I have posts on fear and your characters, the details of fear (which explains why I'm splitting SAMPLE IT: Anxiety from SAMPLE IT: Fear), two main uses of fear, trauma and a list of trauma symptoms. You can check out a really neat set of descriptions of physical sensations and movements in response to emotions (fear) in the aforementioned hyperlink. Still, I think I can add to that, so without further ado, here is a list of 15 descriptions of fear. Here's an opening piece to put me in the mood:

Images flash across the screen. He can see them now. The screams of twisted creature's haggard features. Water rolling back of the shore of something terrible. Twisting vines of dripping black dangling from the sky. A voice that shatters glass. A rolling front of white-hot trembling air coming forward. Flesh flayed from bones. A man faces a woman with a knife. She intones, her hands twisting through a number of bizarre gestures, snake-like, intense, wrong. The man's face twists in pain, his limbs jerking back, pustules cross his face, blistering, fluidic, his eyes clouded with blood, growing red, the blood running along lines in his blistered face. He turns to the television screen.

1. Dave grips the remote tightly in his hand, staring wide-eyed at the screen.
2. Slowly, ever so slowly, he lifts the remote and presses the 'off button' with a trembling finger.
3. The television snaps off, and exhales long and slow, his lungs still tight.
4. He uses the chair's arm to steady himself as he rises to his feet.
5. His legs are weak beneath him and he staggers to the wall to lean against it, staring toward the warm lights of the kitchen.
6. The lights go out. His heart thuds against his ribs as he looks around, searching for some sign of an intruder by the light switch.
7. The television snaps back on. Gasping, he whips around towards it.
8. Nothing. Just static. He stares at it, eyes wide and watchful, eyebrows raised somewhere between hopeful and terrified. Maybe it's nothing.
9. His blood runs cold and he can almost feel the pallor settling on his cheeks.
10. Something rustled in the kitchen. He held his breath, keeping still, listening for the source of the sound.
11. Someone was moving around in there and he was standing so very close to the door. He crouched down somewhat, moving away, neck muscles stiff with the effort of holding himself as still as he could all the while moving toward the front door.
12. Footsteps behind him. He flinched, expecting pain.
13. A hand clamped down on his shoulder and he pulled away from it, cringing in fear.
14. "Please d...." His weak voice failed to finish the plea.
15. He ducked his head as he turned to face his attacker. "Mum?"

"David Robert Smith, why on Earth aren't you in bed yet?" asked his mother, smiling grimly. "Maybe this'll teach you for watching those horror movies on a school night."

Yeah, yeah, I know. Not the best quality writing but that's kind of hard when you're focusing on bodily reactions in a third-person restricted POV where each line needs a new response. Notice the fight, flight, or freeze responses? The times when he takes a deep breath (or exhales deeply) to ready himself?

Anyway, if anyone has any other examples of fear responses, please feel free to post them down in the Comments box.

Wednesday, January 18, 2012

CBT: How Beliefs Affect Feelings & Actions

Cognitive Behavioral Therapy uses a model of human emotion which basically states that it's not the circumstances of a person's life that make them unhappy but the views they take of them. While it does, of course, admit that certain circumstances would make any sane person unhappy, it still holds true that just HOW unhappy they make a person and HOW that person will react to those circumstances will depend on a person's thoughts and beliefs.

For example, let's say your elf warrior is walking along and notices human tracks through the forrest. If he believes in the tales of legendary gold-bearing humans who come to bear tribute to any elf that they find, he'll likely react with excitement and joy. If he believes in the tales of forrest-destroying, war-mongering, and ambitious humans, his reactions are likely to be resentment and horror. The prints are the same. The person who left them is unchanged. But the elf's perspective can be very different and he will react according to that perspective.

Should the elf find the human, he could either approach according to the friendly customs of his people or attempt to frighten the human away. Let's say, the custom is to shoot an arrow into a tree near the individual to show you could have killed them, but didn't, and thus are open to peaceful talks. The human, depending on their knowledge and biases, might see it as a threat, a missed assault, a friendly greeting, a foolhardy custom, or the sign of a stupid hunter who saw him as a deer. Again, the human's reactions (and feelings) will depend on their beliefs.

This ability to interpret, reinterpret, and misinterpret events according to one's beliefs is what can be used to add so much drama into a story but, unfortunately, it can also damage the story's credibility when the beliefs are stretched to illogical lengths to justify bad reactions. The difference is the logical consistency of those beliefs. If enough contrary evidence is given, most people are willing to make an exception for an individual, even if they won't change their whole belief system. This is how you get racists who espouse racist beliefs but who are on really good terms with a local Asian or Aboriginal family.

And it does take awhile to change your core beliefs, which is something I'll go into next week.

Monday, January 9, 2012

Gendered Characterisation

This is a fantastic article from TV Tropes on the different media expectations, tropes, and reasoning behind certain gender norms on television and in other forms of media. There's no real way for me to summarise all the brilliant details here but I do encourage you to take a look. It'll help you understand why your characters don't seem feminine or masculine enough for your readership and what the perspectives behind the issues are.

Thursday, August 25, 2011

SAMPLE IT: 15 ways to reveal flirtation

1. Jack stared at her until he was sure he'd caught her eye, then he looked away, glancing back a few short seconds later.
2. Jane leaned forward in her chair, her legs crossed with her hands clasped on her knees so that her arms squeezed her bosom a little.
3. He grinned and raised his eyebrows at her, raising his drink in the same movement.
4. Her lips parted slightly as she slowly returned the smile.
5. That was as good an invitation as any. Jack sauntered over, sitting down on a nearby chair and leaning forward a little in his chair (mimicking). "Hello."
6. Jane tossed her head back, running her fingers through her dark blonde hair (preening) as she rose to her feet. "Hi there."
7. Jack rose as well. "Going somewhere?" Her hooked in his thumbs in his pant pockets, fingers splayed. (A cocky framing device for his, um...)
8. She flicked her gaze from his shoes on upward. "Maybe. Depends."
9. His grin broadened and he cocked his head to one side, waiting. The silence stretched on, so he asked, "On what?"
10. She bit her lip lightly, holding it there for a moment. "You."
11. He chuckled and glanced away from a moment, then turned his attention back on her. Boy, she was making him nervous. "Oh?" His throat was a little dry, so he cleared it, and tried again. "Oh yeah?"
12. "Yeah. Maybe." She shrugged and flicked her hair back over one shoulder.
13. He took a short step closer to partially close the gap. Now they were in touching range and he sure wanted to touch her. Still, this girl wasn't exactly subtle but that didn't mean he was home free yet. (proximity helps)
14. She held his gaze for a few additional minutes then dropped her gaze, almost coyly, to the floor, moistening her lips as she did so.
15. He resisted the urge to touch her, to gently lift that chin and lean forward to kiss her. Instead, he scratched at his chin. "So, uh, can I buy you a drink?"

Okay, this isn't the subtlest of flirtations but I tried to show a range from the arsenal. Remember, though, that flirtation is very particular to the character. Some may flirt simply by talking to you. Others might draw on a wide range of coy behaviors.

Tuesday, August 23, 2011

SAMPLE IT: 15 ways to show sadness / melancholy

This is a tricky one as melancholy often involves a sort of visible weariness that manifests in limited, often jerky, gestures and short, stilted speech. Still, I'm nothing if not keen on a challenge.

Of course, since I'll be throwing out examples of sadness, let's get the obvious one out of the way:

1. Jane cried / wailed / keened over her tiara.

Now onto the less obvious methods of showing sadness.

2. Jane slouched into the room and headed into the living room.
3. She slumped into the couch.
4. "Sure. Sounds great." Her flat tone and drooping shoulders showed she thought it would be anything but.
5. Her eyes welled up in tears as she stared down at her feet.
6. She didn't bother to look at him. What was the point?
7. She plastered on a tight smile. "No, really, I feel better now," she said a little too loudly. "You can stop, really."
8. Her lower lip trembled as she struggled to blink back the tears before they dripped down her cheeks.
9. She lowered her head into her hands, shoulders shaking as she fought back the grief.
10. Jane leaned her head against the window glass, staring outside but seeing nothing.
11. She tried to clear her throat, but the twisted lump remained, drawing her voice tight over every syllable.
12. She clenched her fists, quickly drawing in breath, hoping the feeling would pass.
13. She rubbed at her chest, trying to ease the ache in her heart, and gulped for air. It was so hard to breathe.
14. "Where were you?" Her voice broke over the last syllable.
15. Her breath caught in her throat. "Simon?"

Thursday, August 18, 2011

SAMPLE IT: 15 ways to show confidence / pride / arrogance

Pride and arrogance aren't the same thing but, for simplicity's sake, I'm combining them both here.

1. Jane jutted out her chin (suggesting obstinance)
2. She tilted her head back and stared down her nose at him.
3. She hooked her thumbs into her armpits, splaying her fingers.
4. Jane rocked back on her heels, staring down at him.
5. She leaned back in her chair and folded her hands behind her head.
6. "Do you really think that?" Jane asked, closing her eyes and arching her eyebrows at her friend.
7. Jane blew on her fingernails, then polished them on her lapel. "Chalk another one up to me!"
8. Jane stared at the teacher, clicking her fingers in the air to get her attention. "Excuse me? Excuse me!"
9. "Who? Her?" Jane indicated the girl with a dismissive flap of one hand. "Well I suppose you could talk to her."
10. Jane smirked. "What a good idea..."
11. She puffed out her chest and put her hands on her hips as her commanding officer heaped praise on her.
12. Gestures that involve taking up space show confidence (sometimes arrogance depending on the situation) such as: Jane flopped on her friend's couch and threw her legs over the arm rest.
13. Jane kept glancing past her date, looking for someone else to talk to.
14. Jane strutted into the store.
15. Jane swaggered out of the store.

If you want some more details on how you showcase arrogance, take a look here: http://www.theladders.com/career-advice/12-ways-tell-confident-arrogant

Tuesday, August 16, 2011

SAMPLE IT: 15 ways to show Jane's anxiety

1. As the political advisor told them all to prepare for the stage, Jane leaned forward in her chair, gripping the chair seat with both hands (literally holding herself back from leaving the chair). She just wanted to leave.
2. Jane rubbed her ear lobe, desperately wishing she could tell the political advisor to stop lecturing her (an adult variation of the child clapping their hands over their ears so they don't have to hear it).
3. Instead, she scrunched up the edge of her skirt, staring at the ground, as the political advisor ranted (apprehension leads to fiddly fingers).
4. The bright lights and sudden silence made Jane tug at her collar. Did he want her to say something? What had he been accusing her of this time? She'd stopped listening. (Anxiety, especially after an accusation, can cause people to feel hot under the collar or cause sweat to make fabric cling).
5. Jane's eyebrows knitted together as she struggled to remember. "Umm?" (acute anxiety).
6. Jane stared at the ground, open-mouthed, as the political advisor began his rant again.
7. Jane bit her lip, hard, to distract herself from her fear. He'd stop ranting soon.
8. Jane folded her arms across her chest as she hurried over to wait beside the stage (forming a barrier between her and other people).
9. Jane paced back and forth beside the stage.
10. Jane fiddled with her shirt cuff as she stepped up onto the stage (apprehension leads to fiddly fingers).
11. Jane rubbed her cold, clammy hands against her skirt before holding it out for the Mayor to shake.
12. Beads of sweat ran down Jane's face as she tried to remember her prepared speech.
13. Her mouth ran dry at the thought of going up on that stage. She licked her lips nervously, then went to pour herself a glass of water, sipping at it slowly.
14. The glass rattled slightly in her hand as she brought it up to sip.
15. Giving up on the speech entirely, Jane moved jerkily off the stage, desperate to sit down before her legs gave out beneath her.

Of course, if Jane has given her speech it would probably have been full of speech errors, voice tremors, and with a tone that varied its pitch. Poor Jane!

What other ways could we have shown Jane's anxiety?

Wednesday, June 8, 2011

DIAGNOSTIC: Dragon Age 2 (videogame)'s alluring character Fenris

Well, I haven't done a writer brain exercise in awhile - haven't found good fodder - but I've finally come up with one. Alluring Characters. What makes them. What we like about them. What we can learn from examples in the various forms of media that surround us. I will be looking at characters that resonate with a lot of people, often in the form of fanfiction, fan art, and fangirling, and which I have personally connected with. Feel free to offer suggestions, however, and I'll try to read the book / watch the movie and do an analysis of what makes that person tick and why I think they tapped into the general psyche of viewers / readers / players today.

I'm going to begin with a videogame, largely because I found myself, for the first time in a long time, ensnared by the characters. In this case, I got a major crush on Fenris (this never happens to me, I swear) and started fixating on the in-character scenes involving him. Now, for those who don't play videogames, yes, I understand it's silly to crush on a set of polygons, but it's really not different than crushing on any other fictional character. Many people have done it. Okay, excuses aside, here we are:

Fenris.
He's a runaway slave / experiment of a Magocratic Empire that makes a point of enslaving his kind (elves). So, why does he work?

* Sense of Humor: He has a very dry wit and is seemingly straightforward even while poking fun at things, allowing him to both have a sense of humor and still maintain that brooding demeanor. The sultry voice of the voice actor doesn't hurt, either.

* The Dark Past: He's given complexity through an interesting past that makes his conversations more intriguing. Most people have relatively boring histories. His is one that makes you sit up and take notice. He championed to be the candidate for an experiment that would have this magical compound tattooed into his skin so that he could purchase his family's freedom (adds sympathy). The agony of the experiment wiped out all of his previous memories and left him an enslaved husk that obeyed his Master without question and without thought of freedom (adds sympathy for the bad things he has done in his Master's name / adds complexity and contrast with his current defiant nature). He didn't choose to escape his Master. His Master was forced to leave him behind due to a riot. Fenris was then adopted by free-willed Forrest Warriors for a few months of peace before his Master came back and ordered him to kill them. He obeyed - then, realizing what he had done, fled his Master (adds sympathy / horror by showing how much control his Master had over him but reveals that his conscience was able to break that hold ... but only when it was too late, thus justifying all the broodiness).

* Appearance: He actually looks quite young and sweet with big green eyes, a lean body, mid-length hair (looks boyish without being feminine) and an expressive face. He maintains the brooding appearance by attempting to seem intense and focused, but when the facade cracks, you can really see it. His appearance is also contrasted with spiky black armor (setting up complexity through a clash of nature and worn demeanor imagery). Such an appearance can be drawn in words, though it's obviously easier when you can literally show your viewers.

* Balanced Brooding: Yeah, brooding is in this year so this counts as a positive. Normally it irritates me but he manages to balance it with his dry wit and his lack of respect for pity. He is trapped in the past but he doesn't revel in it. While he doesn't emotionally move on (well, he does but at a glaciar pace), he tries to verbally move on as quickly as possible and that prevents angsting. What complains he does make feel justified and due to his interesting past, even the complaints themselves hold interest.

* Moral Complexity: In many ways he's an anti-hero with the possibility of redemption. He's fairly callous toward Mages, thinking them all scum, and prefers his new country's practice of what are essentially concentration camps for Mages. Since a bad or weak-willed Mage leads to cruelty / possession by demons / temptation toward blood magic, it's easier to sympathise with him. In that way, he actually feeds in to one of the underlying themes of the game: Is free will worth more than the safety of others?

* Danger Level: Only cool in fantasy for most people but the idea of being the exception to someone who is dangerous is often quite appealing. You can play a Mage and still be his friend and even his boy/girlfriend (depending on the gender you pick). The novel equivalent would be if the Main Character was a Mage and thus the exception to his values.

Does anyone have anything to add? Did I write it in a way that conveyed meaningful points that may be useful to you? Did you play Dragon Age 2?

Wednesday, May 11, 2011

RANT: The Love Bug Bugs Me

I've read several stories where the protagonist seems to have been attacked by a love bug that weakens them to the pheromones of aggressive, egostical men whose various saving graces are buried so deep it'll take several chapters to find them. The protagonist then deals with the poison by mentally slapping themselves for their own racing heart and giddy thoughts. This particular love bug can be found in all genres, not just Romance, though it seems to only ever bite women.

While there is a redemptive turning point for the man, either through his decisions or through a revelation of his past, the crush doesn't bloom at this point. In fact, this turning point seems to be mostly for the reader's benefit as it often doesn't affect the protagonist at all.

I think there must be a love bug involved because there are often other male candidates who are sweet, funny, and/or kind. They may even be strong without being overbearing. Someone who might tease the woman, but all in good fun. If they don't like the protagonist very much, they'll still be decent about it. These men are ignored, even when they show romantic interest, because the love bug's poison has the protagonist's heart ensnared by someone who is borderline abusive.

Now I'm not saying that an antihero-style man or a gruff, misunderstood fellow can't be a romantic lead. But perhaps lay off the love at first sight stuff and wait until they do something loveable first? Perhaps at the redemptive turning point?

What are your thoughts?

Thursday, May 5, 2011

TIPS: 5 Methods To Build Emotional Realism

We've all been there. We're writing up our characters who we've said are enraged by a terrible injustice and yet (aside from a statement saying they're angry) their thoughts are all about how cute the secretary is, how much they liked the latte, and whenever they talk to someone, their word choices and sentence styles are the same as always. Or we've written a character who, despite signs around them that would make me crawl under the bed and hide, are just kind of chilling out and worrying about the hum drum issues that really wouldn't register in a fit of anxiety. I know I've done it. My first draft of Curse of the Rose / The Butterfly Lady involved a lot of critters telling me to give them 'more POV'.

What they meant when they said that was that they didn't know what the character was thinking / feeling. They were distant from the character. It also indicated that I hadn't fully set their emotional states on the page in any of the main forms. So, here are a few ways to realistically portray emotion.

1. Memory. Cast your mind back to the last time you were in pain, heartbroken, angry, scared, or what have you. What did you think about? What did you notice? I know, for example, that when I'm angry, my best friend's stroll can set my teeth on edge because an Angry Me is an Impatient Me. I know I'm not going to be thrilled about any queues, line ups, or anything else like that. Most people I know are the same way though they might express it differently (glares, passive aggressive increased walking speed, pushing in, snapping at someone, turning their anger directly at the victim).

2. Descriptions. Note how a queue can look differently depending on how you're feeling. If you're madly in love and have bumped into a friend in a queue, you might be happy to stand there and gush about your romance. If you've won the lottery (i.e. ecstatic), very little will wipe the smile off your face. If you're sad, you might not care where you are. What do you think those feelings will do to your perspective? How might you interpret the stimuli around you? Who would you notice? How would you describe it? Mood very much affects perspective so let your Point of View Character's mood affect what you describe and how you describe it.

3. Dialogue. The next time you're emotional (or someone else is) try to also pay attention to what you're saying and how you're saying it (a difficult feat in certain situations). Anger often makes sentences shorter and more abrupt. Excitement can create longer, flowing, muddled sentences. Happy people generally pay more attention to social niceties and are more interested in other people than sad people. These are all generalties, and there are other ways people express emotion through word choice and tone, so pay attention to them and then see how you might relay that through your dialogue.

4. Personality. Pay attention to how other people behave, on television and in real life, to certain stimuli. Television isn't always a good example as it's pre-packaged and fake, but if you pick scenes that resonated with you, odds are it had a believable element. I loved the fear responses in the movie REC. It felt very real to me. So, even though I have no way of watching terror in other people in real life, I can sit down and analyse the different personalities in that movie and how they displayed their fear. Some converted it into anger and targeted other people. Some panted and looked like they were going to throw up. Some just became very weak and helpless.

5. Brainstorm. Brainstorm reactions to those emotional events. This can really help you move away from stereotype. If you brainstorm 10 possible reactions per major event per character, you can then pick the most likely reaction rather than falling back on the old standbys such as Military Man converts fear to anger and wants to fight out his differences; Housewife falls down in a puddle of helplessness. It might be that this time, with this stimuli, Bob the Military Man falters as he expects to know what to do in a situation but this one is totally beyond his skills while Josie the Housewife is too busy keeping it together for her loved ones to fall apart and that focus helps keep her strong.

----

So there you have it, 5 methods of getting across the emotional reality of your story. Hope this helped! If you have any more, or have examples you want to put across (especially movies / television shows / books that demonstrated an emotion really well), feel free to mention them in the comments.

Tuesday, May 3, 2011

RESEARCH: Best How To Write Book I've Found!

I'm one of those writers who loves finding a new how to write book. They're often fairly inspirational and there's usually at least a few lines in them that make you look at everything differently. I own a few good ones at home, I've read even more at the local library, but the absolute best novelist's companion I've found is Plot Vs. Character.





Don't let the name fool you. It's more about plot through character and character through plot. You can find the structure of your novel through your character's psychology and drives; you also find hints of your character's psychology through the novel structure.







It's really difficult to do this book justice. If you don't believe me, track it down at your local library and READ it! It's simply fantastic.

Saturday, March 12, 2011

TIPS: Diversify Your Dialogue

Well, since I'm facing this issue myself, I thought I'd do up a post about it so that we can muse together and I can share my thoughts.


What is manner of speech?


It is their tone of voice, the volume, how quickly they speak, their inflection, emphasis and pitch. Where film can actually let you hear all of these play out, books need to show you through clever use of punctuation and phrasing. Look at the difference between this:


“When I sit here and look at you there is nothing I would like better than to punch you in the throat.”


“When I sit here and look at you ... there is nothing I would like better than to punch you in the throat.”


“When I sit here and look at you, there is nothing I would like better … than to punch you in the throat.”


“Wh-when I s-sit here and look at you, there is n-nothing I would like b-better than to p-punch you in the throat!”


Read them out. How do they sound to you? Do you naturally change your pitch, the speed of the sentence? Emphasis and tone? And that's without going anywhere near the italics and how an italicised word changes the sentence. If you want to see how italics can play havoc with meaning by stressing certain words, just take one of those lines and repeat it over and over but with the stress on a different word each time. Different people would stress different words.


Then you've got sentence structure. This also requires punctuation changes but it's more than that. It's how wordy they are. How many frills, bells, and whistles they use. How many similes, metaphors, and how simple or convoluted they speak. Some might speak in overly long paragraphs that indicate breathlessness (though don't overuse these or you might strain the reader's mind) while others might be terribly succinct.


“I sit here. I look at you. I want to punch you in the throat.”


“I sit here, right, and I'm looking at you, and all I'm thinking about is punching you in the throat.”


“I can't stand sitting here and looking at you. All it does is make me want to punch you in the throat.”


Last but not least, you have the actual spelling changes to indicate accents. This is the last one I'm mentioning because, unfortunately, it's quite easy to just mess with the spelling and keep everything the same. While this tactic will still make the lines of dialogue recognizably different, there is, of course, further you can go.


“I can't stand sittin' 'ere and lookin' at ya. All it does is make me wanna punch ya in the throat.”


“I cannot stand sitting here and looking at you. All it does is make me want to punch you in the throat."


Finally, you've got the actual metaphors, slang, and similes they might use. In South Australia, people disparagingly talk about those with low IQ as being 'Mindas' as there is an organization called Minda that assists people with very low IQ. Even people who don't know about the institution will probably know the word. People in the Northern Territory, probably wouldn't use that term.


In Curse of the Rose / The Butterfly Lady (really must settle on a title), a lot of the slang used are either nautical terms, mystical terms, or terms related to the ghastly salt plains that raise the dead. “Salt it!” becomes a terrible swear word and polite people therefore avoid asking for anyone to pass the salt and instead ask for seasoning. It's not a taboo word like our F word or even the C word but it's still stronger than 'damn it' as it conjures up images of rotting flesh. Other phrases include 'barrel fever', 'loose canon' and 'having a cold soul'.


So, do you have any advice about how to make characters sound different and diversifying your dialogue?

Wednesday, March 2, 2011

PSYCHOLOGY: Contagious Emotions, Oh My!

One element that is often lacking from conversations between characters is emotional contagion. Panic breeds panic. Self-doubt can infect others. Laughter is contagious! Think about it when writing your novels. While each character will react differently, it's easy to be absorbed in someone else's anger and to start responding in kind. Even burn out and engagement can spread throughout work places ... why not between team mates?

Have you ever used emotional contagions in your novels?

Thursday, February 24, 2011

RANT: Inspiration from Raquel Byrne's M&Ms

So, I'm reading Raquel Byrne's neat blog and apparently she separates her M&Ms into piles of colour and then eats the smaller pile first. This may be a lie. On that post, she has a number of facts about herself and apparently one is false. That doesn't matter. What matters is that it's an interesting trait and it led me to realise what's missing in a lot of fictional characters - especially Fantasy characters. Kooky mannerisms.

I don't mean kooky mannerisms like a need to sniff every tree because you're an elf and tree pheromones tell you what they're feeling. I mean the kind of weird things that individuals happen to say or do. We all have them. It often makes it easier to identify with a character if they happen to have one as well and, sure, you don't want to put too much words towards something not strictly plot-relevant but these sorts of mannerisms don't need many words to detail them.

Some of them are gross: peeing in the shower, scratching one's crack, cupping our farts and shoving them under people's noses, wiping snot on our sleeves if we're crying and can't find a tissue, or making it rain dandruff by scratching our heads, letting a dog lick your face, always kissing with tongue no matter who's present, ripping off the edges of your finger/toe nails when they get too long and leaving them on the table, shaving your face and leaving the hairs behind.

Some of them are silly: crawling up the stairs to the first floor, throwing a pseudo-tantrum at bed time so your partner has to drag you across the tiled floor by your feet to get you to the stairs, getting really hyper when you're over-tired and talking a hundred miles an hour, or sudden giggle bursts where you just can't stop laughing, snorting when you laugh (I do all these things).

Some are just odd: separating M&Ms according to colour and eating the smaller pile first (sorry Raquel), ironing your socks, snuffing out candles with finger tips rather than blowing them out, changing your sheets every morning, using eating utensils like you're left-handed when you're actually right-handed, constantly fidgeting, jigging your foot constantly, flicking your fingers when you get bored, attempting 'puppy dog eyes' to convince people to do stuff for you when you really can't pull it off, never being able to get the tone right to pull off a joke.

These are all mannerisms I've seen in real life. I'm sure that even in a fantasy world some of these would transfer over with few, or even no, differences. Why does your character have to be squeaky clean and normal? Why can't they pop zits or threaten people with snotty rags or spend 20 minutes trying to make sure that painting is perfectly level? Making the characters feel that extra bit more real should be a priority.

So, give it a go, and please, tell me ... what are some of the strange mannerisms you've either used in a book or seen in real life?

Tuesday, February 15, 2011

PSYCHOLOGY: Ladder of Inference

The Ladder of Inference theory is a really good one for understanding how some people short circuit reality and come up with new and intriguing ways of looking at the facts. This theory was initially developed by Chris Argyris, I think, and later presented in a book by Peter Senge called 'The Fifth Discipline: The Art and Practice of the Learning Organization'. Let's look at how this might affect a character.

So what is this theory about? Basically, it's a ladder.

Real Data & Experience -> Selected Data & Experience -> Affixed Meaning -> Assumptions -> Conclusions -> Beliefs -> Actions.

You begin at the bottom with the actual facts at your character's disposal which are the Real Data & Experience. For example, a noise in the basement at night. This is a true fact. You did hear something.

Of course, rather than pay attention to a whole host of factors (that might reveal the fact you locked your dog in the basement), you choose instead to wittle away the facts until you have a set of Selected Data & Experience which you pay attention to. It's dark. There's a noise in the basement. You just watched a horror movie where a monster ate someone in the basement.

Then we Affix Meaning, such as night time = a time of murderers and monsters. Basements are a place where murders happen. Noises that waken home owners have ominous significance.

We develop a few Assumptions, therefore, anyone who goes into the basement at night after being alerted by a noise will be killed brutally, or at least raped.

We come to a Conclusion, thus, if I go into the basement, I won't be coming out alive.

And finally develop a Belief, oh god, I'm going to die tonight. I'm not safe in my own home.

The Belief then informs our Actions. I'm going to ring the police, the neighbors, and my husband who works the night shift.

Then, by taking that Action, I gain new Real Data & Experience as the police find my dog trapped in the basement and chasing a rat.

Of course, one could argue that it's our Beliefs that influence which data we select. Someone who believes that crime doesn't occur in their town might happily explore the basement and ignore the fact that the front door is unlocked. As could someone who's used to finding their husband tinkering about in the basement and is used to strange sounds at all times of the night.

Still, it's a good structure to think about when your characters are reacting to things. It's especially helpful for those plotters who sit at the drawing board and go: Well, I need my character to go and do this. What would make that a rational response? Tinker with their beliefs, past experiences, and present data available to them, and that'll help make their responses seem more reasonable.

Happy writing!

Tuesday, January 25, 2011

PSYCHOLOGY: Bad Minds Wear White Hats Too!

Everyone wants to paint themselves as the hero of the piece. No one wants to be the bad guy, even if they want all the rewards of doing a Bad Thing. Here are a few different ways someone might convince themselves that they are in the Right (even when they're Wrong).

Self-justification.
They will justify themselves. They will rationalize away what they have done to make it more in line with acceptable social conventions or their own ideal principles. The story will phrase it so that their actions was either the right thing to do and that any sane person would have done the same ... or at the very least, that it wasn't their fault. Someone else was to blame. The dissonance between their own ideal self and their actual actions might lead them to repeat the tale to anyone who will listen. It might even form an internal monologue if the dissonance is strong enough. The story will often have more details than are necessary because the speaker feels they have to back up their words with fact in case others disagree. There is a greater need to make the tale 'water-tight'. (Of course, the same could be said for someone who whole-heartedly believes in an unpopular topic).

Dr. Matt has a brilliant quote on his web-site: "If you have to try to convince yourself, that means . . . you're not convinced!"

Accusation.
Why accept the blame when you can accuse others of doing you wrong? You don't just need a scapegoat for others to blame. You can invent one for yourself. This is the foundation of "I kill because no one ever loved me" or "if she hadn't dressed like that, I wouldn't have raped her" and plays into the self-justification. This can also work on a more subtle level. A long-winded self-justifying tale of how a co-worker had made his working life a living hell with an oddly succinct statement of how they tricked the Manager into firing her before launching once more into Why the co-worker deserved it.

Excitement.
More a motivation than a justification, excitement is still worth a mention. Some people just get a kick out of other people's misery. Perhaps it's the sudden adrenaline rush from risking reprisals or other consequences. Perhaps its the flush of power - knowing you can do that to someone. Maybe it's just some primal instinct that the bad guy has more than anyone else. Someone like this likely believes that others would do the same if they could - they're either too weak or foolish and thus in their own way deserved it.

Minimisation.
Some people just make a point of underestimating how bad their actions really are. They think they're not really hurting anyone really. An excellent example of minimisation would be a classic self-justification from Robin Hobb's Liveship Traders trilogy where a rapist said women should stop whining about how horrible rape is because a woman's capacity to have sex is unlimited and thus they're not really losing anything.

Actual Justification.
Also, when building your opposition, don't forget that they might be as righteous as the protagonists' allies. This can be especially brutal and effective when actions on both sides are escalating matters and you can understand everyone's motivations. Who's in the wrong? The tribals or the miners? Both are warring to support their own way of life.

Personally, I love when an author surprises me with a villain's motivation. When I sit there, and I can almost understand where they're coming from. When the most atrocious crimes almost seems reasonable and rational given that argument (and ignoring a whole bunch of other facts). It's kinda creepy having that shudder down your spine and going: "Wow, that *almost* makes sense ... but it's still wrong."

Next week I'll do something on the psychology of Shame.

Monday, January 24, 2011

TIPS: Show the Unexpected

Well, there I was lurking on other people's posts when I found this little gem described by Liana Brooks. Come up with five things that your reader wouldn't expect about your darling little characters and find a way to drop one or two of them into the story. These can certainly add a lot of depth to what might otherwise be a derivative character.



I'm wondering if that's what my personal favoritest Writer of Fiction, Ed McBain, did. All of his characters, including his minor characters - no, especially his minor characters - were rivetingly interesting because he'd take your expectations and play with them in some way. People had their eccentricities, their foibles, their strange ways of perceiving the world, and even when all those details weren't brought onto the page, you could just sense the hints behind the words of a deeper, crazier world of people who could have stepped onto the stage from Real Life.



So, go on everyone ... come up with 5 unknown facts about your characters, major or minor, and see if that can have an impact, even if it just means that the minor character you see for a page is a little gentler and better-educated than the stereotypical truck driver.



Of course, there are limits: no need to do this for characters that have a three-line entry and exit. They're just setting details!

Tuesday, January 18, 2011

PSYCHOLOGY: Using Trauma In Novels

Most novels involve the protagonist undergoing some form of trauma. Due to this, I’ve already done two research articles here and here on this topic. Generally in a fantasy setting, these traumatic experiences are generally considered just part of the normal, everyday lives for the protagonist. In these settings, the protagonist struggles less with such issues of trauma because the sudden, negative incidents are expected and fit perfectly into the victim’s frame of reference (how they see the world) because their culture treats murder, violence, and cruelty as simply a part of life.

Of course, car accidents are quite common in our society but we often find ourselves experiencing some trauma from them, especially if someone died or was badly injured, so arguably, even acceptance that these issues can happen isn’t insurance against being traumatized by them. So, while the cultural manifestations of trauma (symptom duration, types of symptoms) and the causes of trauma (severe humiliation) may differ between our world and the fantasy setting, there still should be some form of psychological consequence. At least, assuming that you’re going with a more realistic setting. Some fantasy novels are sheer escapism and they wouldn’t be nearly as enjoyable if the reader had to watch the protagonists’ developing trauma.

I’m writing a novel, the Butterfly Lady, which features a few forms of trauma in a young boy’s life. Most of these traumatic themes and experiences wouldn’t be out of place in your average fantasy novel or even fairy tale (death of a parent, betrayals, instability in childhood, somewhat self-imposed exiles, fear of self) but what I’m trying to do with the Butterfly Lady is explore these themes and experiences. Basically, take a young boy and see how he would deal with these various issues. Sure, there’s magical powers, demons, conspiracies, and murder mysteries to unravel, alongside some hopefully interesting places to explore, but deep down a story is about character and the character of Jason Arneil is hopefully complex enough to warrant all this attention.

Of course, the protagonist isn’t the only one traumatized. He has family and friends. There’s the various people that he meets. An entire village suffers one particular trauma and everyone has to come together to deal with it. So trauma features fairly heavily in this novel as the characters’ response to conflict. A lot of the inner conflicts come from both material needs and psychological needs but also responses to trauma.

So I need to do a fair bit of research to make sure the psychology is about right. I need to ask myself, how do people cope with natural disasters or warfare and how does this differ depending on the scope of the trauma and their own cultural and psychological resources? What does betrayal do to a child’s psyche? What would growing up and thinking you’re a monster actually entail? And what is it like to be on a slippery slope of alcoholism and drug addiction?

Of course, for all you potential readers out there, don’t worry. ‘Hope and Horror’ has always been my favorite mood. Without one, you can’t really emphasize the other so there will be some really positive themes in my novel that I will need to research. I’ve already researched love in a few articles (here and here) and there are other areas of positive growth I’ll need to research as well. How does a person build resilience? What does mental health look like? Why is it that some people actually do become better people after experiencing trauma? And how does hope, forgiveness, optimism, and social sacrifice work, anyway?