Thursday, October 11, 2012
The Distress of the Privileged
Monday, February 27, 2012
1811 Slang Book
Thursday, February 9, 2012
SAMPLE IT: 15 Ways To Show Fear

I have posts on fear and your characters, the details of fear (which explains why I'm splitting SAMPLE IT: Anxiety from SAMPLE IT: Fear), two main uses of fear, trauma and a list of trauma symptoms. You can check out a really neat set of descriptions of physical sensations and movements in response to emotions (fear) in the aforementioned hyperlink. Still, I think I can add to that, so without further ado, here is a list of 15 descriptions of fear. Here's an opening piece to put me in the mood:
Images flash across the screen. He can see them now. The screams of twisted creature's haggard features. Water rolling back of the shore of something terrible. Twisting vines of dripping black dangling from the sky. A voice that shatters glass. A rolling front of white-hot trembling air coming forward. Flesh flayed from bones. A man faces a woman with a knife. She intones, her hands twisting through a number of bizarre gestures, snake-like, intense, wrong. The man's face twists in pain, his limbs jerking back, pustules cross his face, blistering, fluidic, his eyes clouded with blood, growing red, the blood running along lines in his blistered face. He turns to the television screen.
1. Dave grips the remote tightly in his hand, staring wide-eyed at the screen.
2. Slowly, ever so slowly, he lifts the remote and presses the 'off button' with a trembling finger.
3. The television snaps off, and exhales long and slow, his lungs still tight.
4. He uses the chair's arm to steady himself as he rises to his feet.
5. His legs are weak beneath him and he staggers to the wall to lean against it, staring toward the warm lights of the kitchen.
6. The lights go out. His heart thuds against his ribs as he looks around, searching for some sign of an intruder by the light switch.
7. The television snaps back on. Gasping, he whips around towards it.
8. Nothing. Just static. He stares at it, eyes wide and watchful, eyebrows raised somewhere between hopeful and terrified. Maybe it's nothing.
9. His blood runs cold and he can almost feel the pallor settling on his cheeks.
10. Something rustled in the kitchen. He held his breath, keeping still, listening for the source of the sound.
11. Someone was moving around in there and he was standing so very close to the door. He crouched down somewhat, moving away, neck muscles stiff with the effort of holding himself as still as he could all the while moving toward the front door.
12. Footsteps behind him. He flinched, expecting pain.
13. A hand clamped down on his shoulder and he pulled away from it, cringing in fear.
14. "Please d...." His weak voice failed to finish the plea.
15. He ducked his head as he turned to face his attacker. "Mum?"
"David Robert Smith, why on Earth aren't you in bed yet?" asked his mother, smiling grimly. "Maybe this'll teach you for watching those horror movies on a school night."
Yeah, yeah, I know. Not the best quality writing but that's kind of hard when you're focusing on bodily reactions in a third-person restricted POV where each line needs a new response. Notice the fight, flight, or freeze responses? The times when he takes a deep breath (or exhales deeply) to ready himself?
Anyway, if anyone has any other examples of fear responses, please feel free to post them down in the Comments box.
Friday, January 20, 2012
Cheap 2nd Hand Books
Wednesday, January 18, 2012
CBT: How Beliefs Affect Feelings & Actions
For example, let's say your elf warrior is walking along and notices human tracks through the forrest. If he believes in the tales of legendary gold-bearing humans who come to bear tribute to any elf that they find, he'll likely react with excitement and joy. If he believes in the tales of forrest-destroying, war-mongering, and ambitious humans, his reactions are likely to be resentment and horror. The prints are the same. The person who left them is unchanged. But the elf's perspective can be very different and he will react according to that perspective.
Should the elf find the human, he could either approach according to the friendly customs of his people or attempt to frighten the human away. Let's say, the custom is to shoot an arrow into a tree near the individual to show you could have killed them, but didn't, and thus are open to peaceful talks. The human, depending on their knowledge and biases, might see it as a threat, a missed assault, a friendly greeting, a foolhardy custom, or the sign of a stupid hunter who saw him as a deer. Again, the human's reactions (and feelings) will depend on their beliefs.
This ability to interpret, reinterpret, and misinterpret events according to one's beliefs is what can be used to add so much drama into a story but, unfortunately, it can also damage the story's credibility when the beliefs are stretched to illogical lengths to justify bad reactions. The difference is the logical consistency of those beliefs. If enough contrary evidence is given, most people are willing to make an exception for an individual, even if they won't change their whole belief system. This is how you get racists who espouse racist beliefs but who are on really good terms with a local Asian or Aboriginal family.
And it does take awhile to change your core beliefs, which is something I'll go into next week.
Friday, January 13, 2012
The Feed, Mira Grant

'Feed' is part of the Newsflesh Trilogy by Mira Grant and it's a first-person story revolving around three bloggers who are hired to follow a presidential campaign a few decades after the Rising. The Rising is where the Kellis-Amberlee virus (a combination of a viral cure for cancer and a viral cure for the common flu) started taking over human hosts and giving them a desire to either spread the infection either through swapping fluids (i.e. biting) or consume meat that can be used for viral replication in place of the body's own meat.
It's a very well-researched and interesting read and there wasn't a moment when I doubted the authenticity of the people, locations, or technology -- even the zombies seemed realistically portrayed. It's rare that you find a zombie novel that deals with what society might look like after the Rising and how people might grow to adapt to the possibility of loved ones gnawing off their head but Mira Grant captures it all in spades.
This novel made me cry a total of three times. It's the first time I've cried in a novel in a VERY long time and I do read a fair bit so that is saying something.
I can't recommend it enough.
Read It For: Brilliant characterisation, well-written point of view, touching tragedy moments done well.
Monday, January 9, 2012
Gendered Characterisation
Thursday, August 25, 2011
SAMPLE IT: 15 ways to reveal flirtation
2. Jane leaned forward in her chair, her legs crossed with her hands clasped on her knees so that her arms squeezed her bosom a little.
3. He grinned and raised his eyebrows at her, raising his drink in the same movement.
4. Her lips parted slightly as she slowly returned the smile.
5. That was as good an invitation as any. Jack sauntered over, sitting down on a nearby chair and leaning forward a little in his chair (mimicking). "Hello."
6. Jane tossed her head back, running her fingers through her dark blonde hair (preening) as she rose to her feet. "Hi there."
7. Jack rose as well. "Going somewhere?" Her hooked in his thumbs in his pant pockets, fingers splayed. (A cocky framing device for his, um...)
8. She flicked her gaze from his shoes on upward. "Maybe. Depends."
9. His grin broadened and he cocked his head to one side, waiting. The silence stretched on, so he asked, "On what?"
10. She bit her lip lightly, holding it there for a moment. "You."
11. He chuckled and glanced away from a moment, then turned his attention back on her. Boy, she was making him nervous. "Oh?" His throat was a little dry, so he cleared it, and tried again. "Oh yeah?"
12. "Yeah. Maybe." She shrugged and flicked her hair back over one shoulder.
13. He took a short step closer to partially close the gap. Now they were in touching range and he sure wanted to touch her. Still, this girl wasn't exactly subtle but that didn't mean he was home free yet. (proximity helps)
14. She held his gaze for a few additional minutes then dropped her gaze, almost coyly, to the floor, moistening her lips as she did so.
15. He resisted the urge to touch her, to gently lift that chin and lean forward to kiss her. Instead, he scratched at his chin. "So, uh, can I buy you a drink?"
Okay, this isn't the subtlest of flirtations but I tried to show a range from the arsenal. Remember, though, that flirtation is very particular to the character. Some may flirt simply by talking to you. Others might draw on a wide range of coy behaviors.
Tuesday, August 23, 2011
SAMPLE IT: 15 ways to show sadness / melancholy
Of course, since I'll be throwing out examples of sadness, let's get the obvious one out of the way:
1. Jane cried / wailed / keened over her tiara.
Now onto the less obvious methods of showing sadness.
2. Jane slouched into the room and headed into the living room.
3. She slumped into the couch.
4. "Sure. Sounds great." Her flat tone and drooping shoulders showed she thought it would be anything but.
5. Her eyes welled up in tears as she stared down at her feet.
6. She didn't bother to look at him. What was the point?
7. She plastered on a tight smile. "No, really, I feel better now," she said a little too loudly. "You can stop, really."
8. Her lower lip trembled as she struggled to blink back the tears before they dripped down her cheeks.
9. She lowered her head into her hands, shoulders shaking as she fought back the grief.
10. Jane leaned her head against the window glass, staring outside but seeing nothing.
11. She tried to clear her throat, but the twisted lump remained, drawing her voice tight over every syllable.
12. She clenched her fists, quickly drawing in breath, hoping the feeling would pass.
13. She rubbed at her chest, trying to ease the ache in her heart, and gulped for air. It was so hard to breathe.
14. "Where were you?" Her voice broke over the last syllable.
15. Her breath caught in her throat. "Simon?"
Thursday, August 18, 2011
SAMPLE IT: 15 ways to show confidence / pride / arrogance
1. Jane jutted out her chin (suggesting obstinance)
2. She tilted her head back and stared down her nose at him.
3. She hooked her thumbs into her armpits, splaying her fingers.
4. Jane rocked back on her heels, staring down at him.
5. She leaned back in her chair and folded her hands behind her head.
6. "Do you really think that?" Jane asked, closing her eyes and arching her eyebrows at her friend.
7. Jane blew on her fingernails, then polished them on her lapel. "Chalk another one up to me!"
8. Jane stared at the teacher, clicking her fingers in the air to get her attention. "Excuse me? Excuse me!"
9. "Who? Her?" Jane indicated the girl with a dismissive flap of one hand. "Well I suppose you could talk to her."
10. Jane smirked. "What a good idea..."
11. She puffed out her chest and put her hands on her hips as her commanding officer heaped praise on her.
12. Gestures that involve taking up space show confidence (sometimes arrogance depending on the situation) such as: Jane flopped on her friend's couch and threw her legs over the arm rest.
13. Jane kept glancing past her date, looking for someone else to talk to.
14. Jane strutted into the store.
15. Jane swaggered out of the store.
If you want some more details on how you showcase arrogance, take a look here: http://www.theladders.com/career-advice/12-ways-tell-confident-arrogant
Tuesday, August 16, 2011
SAMPLE IT: 15 ways to show Jane's anxiety
2. Jane rubbed her ear lobe, desperately wishing she could tell the political advisor to stop lecturing her (an adult variation of the child clapping their hands over their ears so they don't have to hear it).
3. Instead, she scrunched up the edge of her skirt, staring at the ground, as the political advisor ranted (apprehension leads to fiddly fingers).
4. The bright lights and sudden silence made Jane tug at her collar. Did he want her to say something? What had he been accusing her of this time? She'd stopped listening. (Anxiety, especially after an accusation, can cause people to feel hot under the collar or cause sweat to make fabric cling).
5. Jane's eyebrows knitted together as she struggled to remember. "Umm?" (acute anxiety).
6. Jane stared at the ground, open-mouthed, as the political advisor began his rant again.
7. Jane bit her lip, hard, to distract herself from her fear. He'd stop ranting soon.
8. Jane folded her arms across her chest as she hurried over to wait beside the stage (forming a barrier between her and other people).
9. Jane paced back and forth beside the stage.
10. Jane fiddled with her shirt cuff as she stepped up onto the stage (apprehension leads to fiddly fingers).
11. Jane rubbed her cold, clammy hands against her skirt before holding it out for the Mayor to shake.
12. Beads of sweat ran down Jane's face as she tried to remember her prepared speech.
13. Her mouth ran dry at the thought of going up on that stage. She licked her lips nervously, then went to pour herself a glass of water, sipping at it slowly.
14. The glass rattled slightly in her hand as she brought it up to sip.
15. Giving up on the speech entirely, Jane moved jerkily off the stage, desperate to sit down before her legs gave out beneath her.
Of course, if Jane has given her speech it would probably have been full of speech errors, voice tremors, and with a tone that varied its pitch. Poor Jane!
What other ways could we have shown Jane's anxiety?
Thursday, August 11, 2011
SAMPLE IT: 15 ways to greet someone
1. Shaking hands.
2. Raising a hand as you approach.
3. Kowtow - kneel down and lower your forehead to the ground.
4. Prostrate yourself - lie down on the floor before your superior.
5. Grasping each other's forearms.
6. Bowing to each other - whether low or high, or with a flourish.
7. Saluting your superior.
8. Removing, or simply doffing, your hat.
9. Cursey.
10. Kneeling before your superior on either one knee or both.
11. Cheek kiss.
12. Cheek pinch.
13. Beating one fish against your chest.
14. Punching your fist in the air.
15. A smile, verbal greeting, and maintained eye contact.
Many of these greetings have one or more of these aspects in common.
1) They involve lowering yourself so that your height is beneath that of your superiors.
2) They involve showing that you're unarmed.
3) They involve putting yourself in a vulnerable position - particularly the kowtow and prostrating oneself.
Each one of these different greeting gestures has their own meanings. A society that prostrates itself before the magistrates will be very different to one that simply doffs its cap or even thumps a fist against its chest. Prostrating oneself is about as humbling a greeting gesture as one can comfortably get whereas doffing your cap (simply tipping the cap back and then settling it back down) is fairly casual and friendly as its a quick and easy gesture. Thumping your fist against your chest is an aggressive act but since it's a greeting and not an insulting gesture it may indicate a remembrance of the power of the law or an indicator of a previous oath sworn to defend the law.
So if you're looking at which sort of greeting your protagonists should use, particularly if they come from an invented society, take a look at that list and see which one they would likely use and why.
If you know of any other greetings that don't fit any of those categories, let me know.
Tuesday, August 9, 2011
SAMPLE IT: 15 ways to write Angry Dave
1. "Oh yeah?" He pounded his fist into the palm of his hand.
2. Dave smacked the table. "You!"
3. Dave ground his teeth together. "Come here."
4. "Sir!" He gritted his teeth and squared off his shoulders.
5. He glared at her. "What do you want?"
6. He grabbed her chin and squeezed.
7. "Thanks for that!" he spat.
8. He flicked a thumbnail against his teeth. "Screw you!"
9. He flipped her the middle finger.
10. He jerked a thumb against his throat with a grin. "See you later..."
11. His nostrils flared with each breath. "You..."
12. Dave's hands balled into fists.
13. "How dare you!" His forefinger stabbed out in time with the words.
14. Dave stomped his foot. "Not fair!"
15. Dave's face turned brick red as he stood trembling with rage before her.
Yeah, I know, No. 7 could count as a saidism. I think it's okay if you quite literally mean that there was a spray of spittle.
Does anyone else know any behavioral cues to add to the list? Or any particularly well-worded line you've read anywhere? Let's add to the list.
Thursday, August 4, 2011
DIAGNOSTIC: To Glory We Steer by Alexander Kent
Well, those who have been following me for awhile would know by now that I do love a nautical novel. The mixture of daring, history, and well-drawn characters that typify this group of books never ceases to satisfy and Alexander Kent is a prime example of this.Alexander Kent is an interesting author because he certainly writes his novels with a mixture of brutality and compassion that makes it more similar to World War novels than other Napoleanic War novels. People die. They die gruesomely. They die slowly. They die glad they didn't go to the surgeon. They die under the surgeon's knife. They die when we expect that they might just be important enough to life. And they die suddenly. And Kent manages to make this really work for him. He never cuts down a character before we've gained enough satisfaction from the arc, but he certainly doesn't let them linger just because they were important beforehand.
What this means is that the reader can never pooh-pooh his threats. Each battlefield holds risk. Each threat holds a promise of pain to come. There are no guarantees. I was just lucky this time that my favourite characters (Allday, Ferguson, and, of course, Captain Richard Bolitho) all survived. Since they're being dragged along into the next book, I'll be sitting with bated breath, flicking pages, hope they make it through again this time.
And that's the beauty of it. If he didn't let the canonballs fall where they may, if he didn't let people drop like flies then his beautifully described scenes of utter devastation would become mere scenery. The Jeopardy (anticipated pain or loss) would cease to be effective. Now this doesn't mean that other genres need to treat all characters as expendable to be effective but in this sort of War Story, it certainly helps to build the stakes.
Hmm, what novel shoul I pull apart next? Or what technique should I examine?
Wednesday, August 3, 2011
Apologies and a New Plan
I'll be signposting each blog post so that if you've subscribed and are scrolling through your list of recent articles, you can instantly tell if it's something you might be interested in. I'll still be going with a general Tuesday and Thursday spread.
The list of signposts I've thought up thus far are:
Diagnostic: For articles involving analysing what makes a particular book good or bad in terms of a particular story technique. Sometimes I will examine videogames, movies, and other forms of media.
Psychology: For articles that focus on analysing a particular character, set of characters, or articles on actual psychology.
Worthy Links: Short collections of really good web-site links that are worth visiting.
Snapshot People: When I do a write up on actual strangers glimpsed and the wacky plots they could spawn.
World Builder: Articles on questions to ask, theories to ponder, and other such details in world construction.
Fantasise it: turning elements of the real world into my fantasy world's version.
Myth Maker: Taking real myths and turning them on their heads to make new myths.
Tips: Any advice, ideas, techniques, and other such details.
Rant: Pretty self-explanatory.
Daily Life: Historical details, research, and the like about how people lived their lives.
Research: Any other general research I do a write up on.
(Novel Name): Used to signify when an post talks about one of my novels.
Sample It: Generally used for lists, for example, lists of place descriptions, people descriptions, body language descriptions, and other sort of bite-sized pieces that might be useful.
I'll also be re-tagging all of my old blog posts along those lines.
Feel free to suggest some of your own categories!
Wednesday, June 8, 2011
DIAGNOSTIC: Dragon Age 2 (videogame)'s alluring character Fenris
I'm going to begin with a videogame, largely because I found myself, for the first time in a long time, ensnared by the characters. In this case, I got a major crush on Fenris (this never happens to me, I swear) and started fixating on the in-character scenes involving him. Now, for those who don't play videogames, yes, I understand it's silly to crush on a set of polygons, but it's really not different than crushing on any other fictional character. Many people have done it. Okay, excuses aside, here we are:
Fenris.
He's a runaway slave / experiment of a Magocratic Empire that makes a point of enslaving his kind (elves). So, why does he work?
* Sense of Humor: He has a very dry wit and is seemingly straightforward even while poking fun at things, allowing him to both have a sense of humor and still maintain that brooding demeanor. The sultry voice of the voice actor doesn't hurt, either.
* The Dark Past: He's given complexity through an interesting past that makes his conversations more intriguing. Most people have relatively boring histories. His is one that makes you sit up and take notice. He championed to be the candidate for an experiment that would have this magical compound tattooed into his skin so that he could purchase his family's freedom (adds sympathy). The agony of the experiment wiped out all of his previous memories and left him an enslaved husk that obeyed his Master without question and without thought of freedom (adds sympathy for the bad things he has done in his Master's name / adds complexity and contrast with his current defiant nature). He didn't choose to escape his Master. His Master was forced to leave him behind due to a riot. Fenris was then adopted by free-willed Forrest Warriors for a few months of peace before his Master came back and ordered him to kill them. He obeyed - then, realizing what he had done, fled his Master (adds sympathy / horror by showing how much control his Master had over him but reveals that his conscience was able to break that hold ... but only when it was too late, thus justifying all the broodiness).
* Appearance: He actually looks quite young and sweet with big green eyes, a lean body, mid-length hair (looks boyish without being feminine) and an expressive face. He maintains the brooding appearance by attempting to seem intense and focused, but when the facade cracks, you can really see it. His appearance is also contrasted with spiky black armor (setting up complexity through a clash of nature and worn demeanor imagery). Such an appearance can be drawn in words, though it's obviously easier when you can literally show your viewers.
* Balanced Brooding: Yeah, brooding is in this year so this counts as a positive. Normally it irritates me but he manages to balance it with his dry wit and his lack of respect for pity. He is trapped in the past but he doesn't revel in it. While he doesn't emotionally move on (well, he does but at a glaciar pace), he tries to verbally move on as quickly as possible and that prevents angsting. What complains he does make feel justified and due to his interesting past, even the complaints themselves hold interest.
* Moral Complexity: In many ways he's an anti-hero with the possibility of redemption. He's fairly callous toward Mages, thinking them all scum, and prefers his new country's practice of what are essentially concentration camps for Mages. Since a bad or weak-willed Mage leads to cruelty / possession by demons / temptation toward blood magic, it's easier to sympathise with him. In that way, he actually feeds in to one of the underlying themes of the game: Is free will worth more than the safety of others?
* Danger Level: Only cool in fantasy for most people but the idea of being the exception to someone who is dangerous is often quite appealing. You can play a Mage and still be his friend and even his boy/girlfriend (depending on the gender you pick). The novel equivalent would be if the Main Character was a Mage and thus the exception to his values.
Does anyone have anything to add? Did I write it in a way that conveyed meaningful points that may be useful to you? Did you play Dragon Age 2?
Strangeness with Responses
I can't respond to any posts at the moment because I can't stay logged in unless I go straight to New Posts from my Dashboard. Just letting you know that I'm not ignoring your Comments.
Tuesday, June 7, 2011
TIPS: Plot = Meandering Paths or Superhighways
I found that doing up a synopsis chapter-by-chapter really helped to show me which chapters were dull, which didn't explain themselves well, and which chapters really had to change. I only wish that I'd done a synopsis at the start of the editing process, if not at the actual first draft process.
Next time, I reckon I'll do up a synopsis from the word go. I can always go off course if I want to but at least this way I'll know what I'm veering away from and why. It should save costly last-minute major revisions.
So, anyone else write by synopsis / novel outlines?
Friday, May 27, 2011
WORTHY LINKS: Good World Building Web-Sites
http://www.windows2universe.org/earth/ecosystems.html
Enjoy!
Thursday, May 19, 2011
TIPS: Unanticipate
So, let's give this a go:
In the Medieval Era, a young woman who has always been an eccentric dreamer is told that she must marry a man twice her age. How does she react?
She secretly plots her way out of it through a mixture of cunning and wit.
She rails against it and stamps her pretty little feet.
She accepts it with a whimsical smile. Older men are less likely to be demanding of her time.
She has an affair to prove her independence and to cause him to break off the wedding date.
She joins a nunnery.
She pretends to be a boy and joins the army.
True, none of these are necessarily bad. They're all good reactions. However, you've got to admit that you saw 1. and 2. coming. 3. would be a surprise though it does mean there's no conflict in this piece of the plot. 4. is certainly unexpected but it'd be hard to respect such an act unless it was truly born of desperation as it would probably cause more trouble than it was worth. 5. is also unexpected and rarely used, fits the character concept (dreamy and quiet could make for a devoutly religious figure) and flouts societal expectations in what is still a socially acceptable manner. 6. would need a lot of build up and character development for that particular character but could be worked into the concept if her daydreams had a decidedly military bent.
And that's just what I get when I brainstorm 6 ideas. Imagine if I brainstormed 20. What do you guys think? Try the exercise yourself and tell me what you find.
